Character Creation Quickmenu
Races » Dwarves » Elves » Halflings » Humans
Classes » Cleric » Fighter » Rogue » Wizard » Monk
Background/Skills » List of Backgrounds » Skill Descriptions
Maneuvers » Descriptions
Specialties & Feats » Ambush » Arcane Magic » Divine Magic » Endurance » Healing » Investigation » Skill » Stealth
Short-lived but influential far beyond their years, humans have rapidly spread across the worlds of D&D. Most are the descendants of pioneers, conquerors, traders, travelers, refugees, and otherson the move. As a result, human lands are home to a mix of people - physically, culturally, religiously, and politically diverse. Hardy or fine, light-skinned or dark, showy or austere, primitive or civilized, devout or impious, humans run the gamut.
Variety in All Things
Humans are the most adaptable, flexible, and ambitious people among the common races. They have widely varying tastes, morals, customs, and habits. Others accuse them of having little respect for history, but with their relatively short life spans and constantly changing cultures, humans naturally have a shorter collective memory than dwarves, elves, or halflings. They might plan for the future, but most humans live fully in the present - which suits them well to the adventuring life. Individually and as a group, humans are adaptable opportunists, and they stay on top of changing political and social dynamics.
A Broad Spectrum
With their penchant for migration and conquest, and their brief lives, humans are more physically diverse than other common races. There is no typical human: An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds, though males are usually taller and heavier than females. Human skin shades range from nearly black to very pale, and hair color from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. Plenty of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Members of this race are often ostentatious orunorthodox in their grooming and dress, sporting unusual hairstyles, fanciful clothes, tattoos, body piercings, and the like. Humans reach adulthood at about age fifteen and rarely live even a single century.
Everyone's Second-Best Friends
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans often serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.
Human lands are usually in flux, with new ideas, social changes, innovations, and leaders constantly coming to the fore. Members of longer-lived races find human culture exciting but a little wearying or even bewildering. Human leaders are very young compared to the political, religious, and military leadership of the more long-lived races. Even in societies where individuals are conservative traditionalists, human institutions change with the generations, adapting and evolving faster than parallel institutions among other peoples.
Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome relatively large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
Religion: Humans do not have a chief racial deity but worship (or do not) as they choose. Some humans are the most ardent and zealous adherents of a given faith, while others are the most irreligious people around. Pelor, the sun god, has the most followers in human lands, but he can claim nothing like the central place that the dwarves give Moradin or the elves give Corellon Larethian in their respective pantheons.
Language: Humans speak Common. They typically learn the languages of other peoples they deal with as well, including obscure ones. Humansare fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elven musical expressions, Dwarven military phrases, and so on.
Names: Human names vary greatly. Without a unifying pantheon as a touchstone for their culture, and with such short generations, human society changes quickly. Having so much morevariety than other cultures, humans have no truly typical names. Some human parents give their children names from other languages, such as Dwarven or Elven (pronounced more or less correctly).
Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans might champion causes rather than territories or groups.
As a human, you have all the following racial traits.
Ability Score Adjustment: One starting ability score of your choice increases by 2, and all your other ability scores increase by 1.
Speed: 30 feet.
Languages: You can speak, read, and write Common.