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Magic » Casting a Spell » Combining Magic Effect » Minor Spells & Rituals


Most spells come in two types: arcane and divine. A character who can cast spells typically learns the magical art from his or her class. Wizards cast arcane spells, and clerics cast divine spells. Characters of different classes have different ways of learning and preparing their spells, but when it comes to casting them, the spells are very much alike.

This section provides an overview of the spell description format combined with a discussion of how spells work and what happens when magical effects combine.

Reading a Spell Description

A spell's description is broken up into a few distinct sections.

Name, Level, and Descriptors: The description starts with the spell's name. The next line gives the spell's level, or designates the spell as a minor spell, and includes any additional descriptors. For instance, many spells are part of a school of magic such as illusion or necromancy. Such tags are included here.

These two lines are typically followed by a paragraph or two describing a variety of things about the spell, including its history and perceivable effects.

Requirement: Some spells require special circumstances or specific items to cast them. Such requirements are noted here. If you cannot meet a spell's requirements, you cannot cast it. The requirements are in addition to any requirements you normally have to meet for casting a spell.

Effect: This section describes the game mechanics for a spell. It tells you what happens according to the rules when you cast the spell.

Ritual: If the spell can be used as a ritual, the details for using it in that way and the effects of using as a ritual are described here. A character can cast spells as rituals only if a class feature or other benefit allows it.

Special: If there are any special rules for casting the spell, they are noted here.

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