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Movement in Combat
When you move during a battle, you can mix and match movement modes as normal, walking, jumping, swimming, crawling, and so on (see the Exploration section). You also follow these rules.
Breaking Up a Move: You can break up your movement on your turn, moving both before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, search for a trapdoor, and then move 20 feet.
Moving Around Other Creatures: In combat, an ally lets you move through the space that he or she occupies, but a hostile creature does not. You must maneuver around your foes.
Opportunity Attacks: If you try to move beyond a hostile creature's reach, that creature can take a reaction to make a melee attack against you. This attack is called an opportunity attack. The creature cannot make an opportunity attack against if you are disengaging (see Actions).