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Armor Price Armor Class Speed Stealth Weight
Light Armor
Leather 10 GP 11+Dex Modifier - - 15 lbs
Displacer Beast Hide 500 GP 12+Dex Modifier - - 25 lbs
Mithral Chain 5,000 GP 13+Dex Modifier - - 10 lbs
Medium Armor
Studded Leather 25 GP 13+Dex Modifier - - 20 lbs
Scale Mail 500 GP 14+Dex Modifier - - 30 lbs
Dragon Scale 5,000 GP 15+Dex Modifier - - 45 lbs
Heavy Armor
Ringmail 30 GP 14 -5 feet Disadvantage 40 lbs
Chainmail 75 GP 16 -5 feet Disadvantage 40 lbs
Banded 500 GP 17 -5 feet Disadvantage 45 lbs
Splint 500 GP 17 -5 feet Disadvantage 45 lbs
Plate 5,000 GP 18 -5 feet Disadvantage 50 lbs
Shield 10 GP +1 AC - - 5 lbs

Armor and Shields

Armor and shields protect you against the myriad strikes, stabs, and crushing blows faced during any expedition. Your class determines what types of armor you can wear as well as whether you can use shields. The Armor table summarizes the benefits gained from wearing armor.

Armor Categories

All forms of armor fall into one of the four following categories.

  • Light Armor: Made from lightweight materials, light armor favors agile adventurers since it offers some protection without sacrificing any mobility.
  • Medium Armor: Medium armor relies more on metal components to improve its defensive qualities, but such materials can weigh the wearer down.
  • Heavy Armor: Of all the armor categories, heavy armor offers the best protection. These suits of armor cover the entire body and are designed to stop a wide range of attacks. Only proficient warriors can manage their weight and bulk.
  • Shield: A shield provides additional protection above and beyond what armor offers. Additionally, shields can be used as weapons in combat (see Martial Weapons on the Weapons table).

Using the Armor Table

D&D worlds are a vast tapestry made up of many different cultures, each with its own technology levels. For this reason, adventurers might find a wide range of armor types, ranging from leather armor to chainmail to costly plate armor, and a wide range of armors in between. The armor on the Armor table collects the most commonly available armors found in the game and separates them into armor categories.

Name: The name of the suit of armor or shield.
Cost: The typical market price for the armor or shield.
Armor Class (AC): Armor protects its wearer from attacks, whether those attacks come in the form of a sword strike or a fiery missile hurled from a wizard. The armor determines your base Armor Class, to which you add your entire Dexterity modifier, up to a modifier of +2, or no modifier. Using a shield increases your Armor Class.
Speed: Heavy armor can impact your speed, making you move more slowly than normal. Reduce your speed by the given amount.
Stealth Disadvantage: Some armor makes it difficult to hide. When you are wearing heavy armor, you have disadvantage on any check you make to hide or move silently. See "How to Play" for rules concerning stealth.
Weight: The armor's weight.

Getting Into and Out of Armor

The time it takes to don or remove armor depends on the armor's category.
Don: This is the time it takes to put on armor. You only benefit from the armor's AC if you take the full time to don the suit of armor.
Remove: This is the time it takes to take off armor. If you have help, reduce this time by half.

Donning and Removing Armor

Category Don Remove
Light Armor 1 Minute 1 Minute
Medium Armor 5 Minutes 1 Minute
Heavy Armor 10 Minutes 5 Minutes

Wearing Armor You Cannot Use

Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in armor's use know how to use it effectively. If you put on armor that you cannot use, you have disadvantage on Strength checks, Dexterity checks, saving throws, and attack rolls

Armor Descriptions

The types of armor and shields found on the Armor table are described here, along with any special properties they each possess.

Banded: This armor is made of overlapping strips of metal sewn to a backing of leather and chainmail. The strips cover vulnerable areas; the chainmail and leather protect the joints while providing freedom of movement. Straps and buckles distribute the weight evenly. This suit includes a helmet and gauntlets.

Chainmail: Made of interlocking metal rings, chainmail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. Several layers of mail hang over vital areas. Most of the armor's weight hangs from the shoulders, making the armor uncomfortable to wear for long periods. The suit includes gauntlets.

Displacer Beast Hide: This leather armor is made from the hide of a displacer beast. It is extremely supple yet far more durable than standard leather armor.

Dragon Scale: This suit of scale armor is made from dragonhide rather than metal. In addition to their superior protective quality, the scales can deflect and absorb damage from certain energy attacks based on the type of dragon from which the scales were harvested. The wearer of this armor gains resistance to damage of one type: acid (black or copper dragon scales), cold (silver or white dragon scales), fire (gold or red dragon scales), lightning (blue or bronze dragon scales), or poison (brass or green dragon scales).

Leather: The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Mithral Chain: This extremely light chain shirt is made of very fine mithral links. The armor is light enough to wear under normal clothing.

Plate: Consisting of shaped and fitted metal plates riveted and interlocked to cover the entire body, a suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding that is worn underneath the armor. Buckles and straps distribute the weight over the body. Each suit of plate must be individually fitted to its owner by a master armorsmith, although a suit gained from another can be resized to fit a new owner for half the armor's market price.

Ringmail: This armor is leather armor with heavy rings sewn into the material. The rings help reinforce the armor against blows from swords and axes. Ringmail is typically considered inferior to chainmail, but it is still worn by those who cannot afford better armor.

Scale Mail: This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

Shield: Shields are carried in one hand, and they offer modest protection against projectiles and melee attacks alike.

Splint: This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chainmail protects the joints.

Studded Leather: Made from tough but flexible leather (not hardened leather, as with normal leather armor), studded leather is reinforced with close-set rivets or spikes.

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