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Wisdom measures a creature's common sense, perception, self-discipline, and empathy. Use a Wisdom check in situations that call for intuition, gut feelings, or sensitivity to the environment.

Easy Tasks (DC 10)

  • Track a creature through snow or mud
  • Read the mood of a crowd
  • Hunt and forage for food to sustain one person while traveling in the wilderness

Moderate Tasks (DC 13)

  • Find a hidden compartment in a chest
  • Read a person's motives or attitude
  • Eavesdrop on a conversation through a door
  • Discern who among a cagey group is the leader

Hard Tasks (DC 16)

  • Find a tiny item such as a gem in the midst of a lot of other items
  • Track a creature across dirt or grass
  • Find a secret door
  • Interpret enemies' hand signs
  • Keep from getting lost while traveling in the wilderness
  • Avoid natural hazards, such as quicksand

Very Hard Tasks (DC 19)

  • Find a dwarven secret door
  • Track a creature across bare stone
  • Sense an outside influence on a person, such as an enchantment spell
  • Eavesdrop on a whispered conversation through a door
  • Hunt and forage for enough food to feed a party of five while traveling through the wilderness

Formidable Tasks (DC 22)

  • Find a magic secret door
  • Track a creature across dirt or grass after a rainfall


  • Spot a creature that is hiding (against Dexterity)
  • Hear someone who's trying to be silent (against Dexterity)
  • Recognize a lie (against Charisma)
  • See through a disguise (against Charisma)

Hazards: Judging a person's motives presents the risk of dreadfully misreading those motives. A character might end up following the wrong set of tracks. A character searching for a trap runs the risk of finding it the hard way: by accidentally triggering the trap.

Requirements: It's rare for Wisdom checks to have requirements.

Skills: Characters can use Insight, Spot, or Survival in place of certain Wisdom checks.

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