Character Creation Quickmenu
Character Creation
Races » Dwarves » Elves » Halflings » Humans
Classes » Cleric » Fighter » Rogue » Wizard » Monk
Background/Skills » List of Backgrounds » Skill Descriptions
Maneuvers » Descriptions
Specialties & Feats » Ambush » Arcane Magic » Divine Magic » Endurance » Healing » Investigation » Skill » Stealth

Stealth Specialist

A subtle approach sometimes is the best way to deal with a powerful opponent or a touchy situation. Why trouble the giants guarding an enormous ruby when you can slip in and take it without disturbing them? Your approach makes things easier for everyone. You're a master of stealth, hiding in circumstances that others would find impossible and learning to avoid the common mistakes that scouts and sneak-thieves make to give themselves away.

The life of an adventurer is probably not all that different from what you did before. You might have been a scout, sneaking up on enemy forces to learn details of their movements or sabotage their supplies. Perhaps you were a messenger tasked with crossing dangerous regions where it was better to avoid predators than to fight them. Or you might have been a pickpocket or a spy, using your stealth for unsavory ends.

Level 1: Hide in Shadows
You have learned to keep to the shadows, allowing you to sneak past creatures using nothing more than the cover of dim light.
Prerequisite: Dexterity 11 or higher
Benefit: You gain training in the Sneak skill. In addition, you gain the ability to hide in dim light, and you gain low-light vision with a range of 10 feet.

Level 3: Master Sneak
Moving quietly and keeping out of sight are second nature to you. Even in the most trying circumstances, your skill allows you to trump the vagaries of luck.
Prerequisite: Dexterity 11 or higher
Benefit: When you make a check to avoid detection, treat any d20 roll that is 9 or less as a 10.

Level 6: Hidden Movement
By timing your movement just right, you can slip from hiding spot to hiding spot without being detected, even if you move across a brightly lit room. But you must account for each observer that might spot you. Otherwise, one wrong step reveals your position.
Prerequisite: Dexterity 11 or higher
Benefit: As an action, you can move up to your speed and remain hidden during the move, provided you start the move hidden and you end in a spot where you can hide. If you move within 10 feet of a creature from which you were hidden when you started the move, you are instantly revealed to that creature.

Level 9: Stealthy Escape
You are so skilled at evading detection that you hide almost as reflex. Every action you take is a distraction that sets up your next move to the shadows.
Prerequisite: Dexterity 11 or higher
Benefit: If you move after taking your action, you can make a Dexterity check to hide at the end of that move, provided you are able to hide at your destination. Also, this check suffers disadvantage that cannot be canceled by advantage.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License